Year 3 Computing Projects

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Year 3 Creative Computing Curriculum

The projects cover; digital books, stop-motion animation, movie editing, augmented reality, webpage design, creating a website, programming, game design, creating interactive quizzes and digital art. Covers all Information Technology, Computer Science and Digital Literacy skills. With strong links to spoken language, other areas of the curriculum and writing throughout.

My Hero (iPad & Web Tools)

  • Contains a ‘My Hero’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • Create an interactive comic book (sound, images, text and video) all about their favourite superhero (or they can use the example provided)
  • Bring a superhero to life to retell their story including early life, how they became a superhero and what challenges they face
  • WAGOLLs are included for each activity (graphics, videos, images, digital books, templates and information about a superhero). These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • The activities include exciting Superhero movie and documentaries, designing digital logos and creating graphics
  • Incorporates Information Technology and Digital Literacy skills

Bring it to Life (iPad & Web Tools)

  • The pupils will be creating a professional looking stop-motion animation using Lego or other construction materials can be used
  • The activities involve filming and editing the animations, adding graphics, titles, transitions and sounds effects to create a final polish movie
  • WAGOLLs animations are provided with easy to follow step by step video guides. These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • The project includes animation planning sheets and top tips
  • Covers Information Technology skills

Born to be an Artist (iPad & Web Tools)

  • This Award-Winning Project involves the pupils capturing photos and adding special digital art effects to images
  • WAGOLLs are provided for each of the creative activities (images, graphics, slides, and videos). These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • The project includes adding effects in the style of famous artists, manipulating images, designing digital badges, creating compositions by removing backgrounds and combining images to create clear collages, designing book covers, producing infographics and editing videos
  • The projects feature directing and producing a horror film – a template is provided to plan the movie
  • The project concludes with a showcase presentation sharing their digital artwork
  • Incorporates Information Technology skills

A New Country (iPad Only)

  • This project uses augmented reality and green screening techniques to create a documentary style movie all about a new country
  • WAGOLLs are provided for each of the creative activities. These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • The pupils can choose from the 10 augmented reality examples and will design flags, locate countries, add animals and bring these to life with augmented reality
  • An example outcome documentary is provided

How Do Computers Work? (iPad & Web Tools)

  • Includes activities looking at how computers are able to accept inputs, how they output information and how computers represent data in binary. It also investigates smartphones and how they input and output information. It explains how the internet works, how search engines work and how we can narrow searches to give more relevant results and concludes by looking at the credibility of information online and fauxtography.
  • Contains a ‘How Do Computers Work?’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • Each of the creative activities includes WAGOLLs for each activity. These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • Incorporates Information Technology, Computer Science and Digital Literacy skills
  • Included information on using Google searches effectively, fake news stories, how the internet works and fauxtography images to use in the activities
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