Year 5 Computing Projects

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Year 5 Creative Computing Curriculum

The projects cover app and website design & building, stop-motion animations, digital books, programming, business & enterprise, game design,  presentations and movie making. Covers all Information Technology, Computer Science and Digital Literacy skills. With strong links to spoken language, other areas of the curriculum and writing throughout.

Junior Website Developer (Chrome Browser Only)

  • This project is an alternative to the Digital Apprentice Project (iPad Only).
  • A creative open-ended website building project in which the pupils design and build their own website
  • Comes with a step-by-step guide on everything the pupils need to know on how to design and build a website
  • The WAGOLL example will give the pupils ideas and demonstrate the high standards required to produce top quality websites
  • The finished website can be published and viewed on any device connected to the internet
  • Incorporates Information Technology, Computer Science and Digital Literacy skills

Digital Apprentice (iPad Only)

  • A creative open-ended app building project in which the pupils design and build their own app
  • The app wireframes provided help pupils to plan and design their unique app
  • WAGOLL apps are provided from across the curriculum. These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like.
  • All the apps created can be hosted on the secure Mr Andrews Online server
  • The finished apps can be viewed on any device connected to the internet and can be added to any mobile device’s home screen
  • Works like any other app on devices at school or even at home
  • Incorporates Information Technology, Computer Science and Digital Literacy skills

Who Wants to Play? (iPad & Web Tools)

  • Contains a ‘Who Wants to Play?’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • The pupils will design and program retro multiple level storytelling games for pupils around the world to play
  • The project contains 15 creative activities with examples for each which include: level and character design, animating characters, advanced programming of enemies/power-ups/obstacles and pop-up messages which appear when a user is over them
  • Creating adverts with special effects, digital posters all collated into a digital ‘Game Guide’
  • Digital activities that focus on health, well-being and lifestyle (limiting the impact of technology on health and age-related games)
  • Uploading completed games online – view players from other countries around the world who have played their game
  • WAGOLLs include: an example final project, all the planning, graphics (characters/obstacles/goals/power-ups), level design, feedback and advert (digital and video)
  • Incorporates Information Technology, Computer Science and Digital Literacy skills
  • Gaming certificate and tokens for gamers to use during the games fair

Bring it to Life (Again!) (iPad & Web Tools)

  • The pupils will film and edit a professional looking animation to tell a unique story
  • Work with different camera angles, cutscenes, close up and effects to bring their animation to life
  • Use advanced editing techniques; combining video clips, adding text, graphics, sound recordings, music and special effects
  • The project concludes with the pupils showcasing their completed animations to an audience
  • Includes WAGOLL animations that can be used to inspire ideas and demonstrate high standards for the pupils to work towards and used by teachers to model what a great piece of work might look like
  • It includes; making a stand, storyboard and set templates and examples and a guide for advanced movie editing
  • Incorporates Information Technology and Digital Literacy skills

How Do Computers Impact Our Lives? (iPad & Web Tools)

  • Contains a ‘How Do Computers Impact Our Lives’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • The project covers the history of gaming, virtual reality, different types of robots, the future of robots, social media and the different ways that people communicate with each other, e-commerce and the demise of the high street shops and cloud computing.
  • For each activity, there are WAGOLLs that can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like
  • Includes videos to share with the pupils on each topic and information on the history of gaming, different types of robots, robotics in agriculture, communicating online and positives and negatives of social media
  • WAGOLL writing example with sentence starters and key vocabulary
  • The activities conclude with the pupils presenting to an audience
  • Incorporates Computer Science, Information Technology and Digital Literacy skills
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