Year 6 Computing Projects

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Year 6 Creative Computing Curriculum

The projects cover app and website design & building, stop-motion animations, digital books, programming, business & enterprise, game design,  presentations and movie making. Covers all Information Technology, Computer Science and Digital Literacy skills. With strong links to spoken language, other areas of the curriculum and writing throughout.

It's My Business (iPad & Web Tools)

  • This business and enterprise project builds on the pupils’ passion for something and takes them from initial idea to a pitch to an audience ‘Dragons Den’ style
  • The business will be brought to life, by creating a business plan, designing logos, branding various products, creating social media adverts, producing a marketing campaign (special effects/green screening), designing a webpage and publishing it online and understanding profit and loss by using formulas in spreadsheets
  • Contains WAGOLLs for each business outcomes (graphics, videos, images, templates, information and presentations). These can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like.
  • Incorporates Information Technology and Digital Literacy
  • The winning business(es) can receive a ‘Business of the Year’ Award

How to ...? (iPad & Web Tools)

  • Includes a WAGOLL ‘How to Build a Controllable Vehicle’ guide that can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like.
  • This open-ended project will appeal to the pupils’ interests or it can be adapted to many areas of the curriculum or the topics studied in school
  • It promotes independent learning, innovation and creativity as the pupils plan, film and edit video guides and incorporate them into a branded digital ‘How to Guide’.
  • Incorporates Information Technology skills
  • The final project can be shared online and pupils, parents or guests can be invited to view the guides

Programming: Getting Better (iPad & Web Tools)

  • Contains a ‘Programming: Getting Smarter’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • Includes programming unplugged puzzle activities
  • The computer science focused activities build on previous programming experiences
  • As the project progresses there are opportunities for the pupils to be creative with the programming techniques they have learned
  • For each puzzle, there are possible solutions for each level and WAGOLLs that can be used to demonstrate high standards for the pupils to work towards and beyond and used by teachers to model what a great piece of work might look like.
  • The activities conclude with the pupils using the programming skills they have acquired to design games and test them with other pupils
  • Incorporates Computer Science and Information Technology skills

Growing up in a Digital World (iPad & Web Tools)

  • Contains a ‘Growing up in a Digital World’ Knowledge Organiser that outlines the essential knowledge that the teachers will be covering in this project. The aim that everyone knows exactly what is being taught, and what the children need to learn
  • The KO links to an accompanying online quiz that contains true/false, multiple choice, checkboxes and short answers. Once complete the marks are released and the quiz can be taken time and time again
  • In this project, the pupils will develop the skills, knowledge and strategies that will help them to be safe online
  • They will look at how the media can shape ideas around gender roles and responsibilities, learn how to be kind online, how to deal with cyberbullying, know how to identify ‘fake news’, explore the strengths of passwords, be able to spot clues when things may be suspicious online, misleading or scams and look at clickbait and how this can cause potential damage
  • WAGOLLs are included for every activity, these include a complete ‘Growing up in a Digital World website. Also included are self-image & identity, online relationships, online bullying, managing information and privacy & settings examples
  • Includes information about being kind online, fake news, cyber-bullying scenarios, how to spot phishing emails, clickbait information with examples
  • Incorporates Digital Literacy, Computer Science and Information Technology skills
  • The project concludes with the publication of an ‘online safety’ website
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